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Books published by publisher Wizards of the Coast

  • The Rise of Tiamat

    Wizards RPG Team

    Hardcover (Wizards of the Coast, Nov. 4, 2014)
    Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.
  • D&D Adventure Grid

    Wizards RPG Team

    Misc. Supplies (Wizards of the Coast, Oct. 24, 2017)
    A tactical accessory for the world’s greatest roleplaying gameThis sturdy double-sided, grid-lined play surface is ideal for when your DUNGEONS & DRAGONS campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably.Pens and miniatures not included.The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
  • Dungeons & Dragons Spellbook Cards: Monsters 6-16

    Wizards RPG Team

    Game (Wizards of the Coast, Feb. 5, 2019)
    Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever.Quickly organize the creatures your players might meet in your next game and avoid disruption during that critical encounter. Monster Cards are a fantastic way to keep the game moving, as well as to provide a challenge to adventurers both new and experienced. - Contains 74 durable, laminated cards for a range of deadly monsters from the D&D Monster Manual with a challenge rating from 6 - 16. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters manage and reference their menagerie during play. - Special double-sized cards featuring more powerful or complex creatures.
  • Streams of Silver

    R.A. Salvatore

    eBook (Wizards of the Coast, June 17, 2009)
    The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis—and the call of a dream that, at long last, Bruenor has decided to fulfill. Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight—together.Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.
  • The Crystal Shard

    R.A. Salvatore

    eBook (Wizards of the Coast, June 17, 2009)
    Now settled in Icewind Dale, Drizzt Do’Urden finds new friends, foes—and a young barbarian ward with the makings of a hero With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard.The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
  • The Halfling's Gem

    R.A. Salvatore

    eBook (Wizards of the Coast, June 17, 2009)
    Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend. Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis? The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
  • Homeland

    R.A. Salvatore

    Mass Market Paperback (Wizards of the Coast, Dec. 1, 2005)
    Discover the origin story of one of the greatest heroes of the Realms—Drizzt Do’Urden—in this thrilling first installment of the Dark Elf Trilogy Drow ranger Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the startling tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark; how he left behind an evil society and a family that wanted him dead. As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden is meant to be sacrificed to Lolth, the evil Spider Queen, per drow tradition. But with the unexpected death of his older brother, young Drizzt is spared—and, as a result, further ostracized by his family. As Drizzt grows older, developing his swordsmanship skills and studying at the Academy, he begins to realize that his idea of good and evil does not match up with those of his fellow drow. Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.
  • Passage to Dawn

    R.A. Salvatore

    eBook (Wizards of the Coast, June 17, 2009)
    Danger awaits Drizzt Do’Urden and Catti-brie on the high seas in this fourth and final installment in the Legacy of the Drow seriesIt has been six years since the fateful Battle of Mithral Hall; six long years during which Drizzt Do’Urden and Catti-brie have been away from the only place they ever truly felt at home. The pain of a lost companion still weighs heavily on their strong shoulders, but chasing pirates aboard Captain Deudermont's Sea Sprite has been enough to draw their attention away from their grief. But when a mysterious castaway on an uncharted island appears bearing a strange message, Drizzt and Catti-brie are sent back to the very source of their pain—and into the clutches of a demon with vengeance on his mind. Passage to Dawn is the fourth book in the Legacy of the Drow series and the tenth book in the Legend of Drizzt series.
  • Dungeons & Dragons Adventures Outlined Coloring Book

    Wizards RPG Team, Todd James

    Paperback (Wizards of the Coast, Aug. 21, 2018)
    Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James.The Dungeons & Dragons-Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
  • Dragons of Winter Night: Chronicles, Volume Two

    Margaret Weis, Tracy Hickman

    eBook (Wizards of the Coast, Dec. 21, 2010)
    Now the people know that the dragon minions of Takhisis, Queen of Dragons, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins.The companions are separated, torn apart by war. A full season will pass before they meet again--if they meet again. As the darkness deepens, a disgraced knight, a pampered elfmaiden, and a rattle-brained kender stand alone in the pale winter sunlight.
  • The Crystal Shard

    R.A. Salvatore

    Mass Market Paperback (Wizards of the Coast, Jan. 9, 2007)
    Now settled in Icewind Dale, Drizzt Do’Urden finds new friends, foes—and a young barbarian ward with the makings of a hero With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard.The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
  • Night of the Hunter

    R. A. Salvatore

    Mass Market Paperback (Wizards of the Coast, Sept. 2, 2014)
    Drizzt and the Companions of the Hall join forces to rescue an old friend and battle drow intrigue in this new chapter in the New York Times–bestselling saga The beloved Companions of the Hall have been restored, thanks to the workings of the goddess Mielikki. With his most faithful friends at his side once more, Drizzt Do'Urden returns to Gauntlgrym to rescue Thibbledorf Pwent, Bruenor’s loyal shield dwarf-turned-vampire. But in order to return Pwent back to his mortal form, Drizzt and the Companions must first undertake a perilous journey through the Underdark—a journey made all the more dangerous by the political turmoil that has erupted among drow society. House Baenre, the most prestigious of the ruling drow houses, wants to increase its power over Menzoberranzan even further. While their leaders race to erect a sister city in Gauntlgrym, a Baenre noble seeks to tear down Drizzt Do'Urden once and for all. Night of the Hunter is the first book in the Companions Codex and the twenty-eighth book in the Legend of Drizzt series.